The Optimist
  • Home
  • About
    • Advertise
    • Policies
    • Staff Contacts
    • Jobs
  • News
  • Sports
  • Opinion
    • Columns
    • Editorials
  • Multimedia
    • Photo Galleries
    • Videos
  • Features
  • Print Edition
    • The Pessimist
    • Special Projects
  • Police Log
  • Classifieds
You are here: Home / Opinion / Columns / Direct downloads are a game-changer

Direct downloads are a game-changer

August 27, 2012 by Blane Singletary

If you want to buy the the latest entry in the Super Mario Bros. franchise, you won’t have to leave your dorm room, house or other dwelling.

For the first time in its history, Nintendo is allowing owners of its 3DS console the ability to buy and download a full, retail game directly to their device. With this move, and plans to continue to make retail games available for purchase on their eShop service, Nintendo joins other console developers in offering digital download services for retail titles.

We’ve already seen a similar change take place in the music and book industry. Thanks to iTunes and your mobile device, if you want a song, you can get it with (almost) no questions asked.

The gaming industry, on the other hand, has had a much harder time building up a digital distribution model. Taking into account the differences between these media, it’s no surprise.

Now let’s be clear. We’re talking about full retail console games like Call of Duty and The Legend of Zelda; games that have a lot of content to justify a higher price tag. Not quick-buy smartphone games like Angry Birds or Cut the Rope.

There are a few major changes that come with this technology. First of all, there is size. Let’s remember that the internet wasn’t always as high-speed as it was today. One of the reasons iTunes worked was because the average music file weighs in at about 5 megabytes. Some of today’s games, on the other hand, can take up well over 5 gigabytes, 1,064 times more information than the average song. Try doing that over dial-up.

Then there’s the consumer expectation of tangibility. Most audio downloads set you back a measly $.99; barely enough to even think about. For the higher price that today’s TripleA games demand ($40-60), people like something physical to show for it. How would you feel if your computer or console where your downloaded game is stored were to break? What’s the guarantee that you’d be able to use it on your new device?

These are challenges that the gaming industry is facing as they continue this brave, new digital transition. Game companies have every incentive on their end to do away with physical retail buying altogether.

Think about it: direct downloads mean developers can sell more directly to the consumer and eliminate the middle men standing in their way.

However, going back to tangibility, consumers naturally expect a lower price for something they can’t actually hold.

A switch to digital means that game companies will have to change many of their own practices. A retail game and a downloadable game are two very different things. Lower prices as well as the power to transfer the game to whatever device you want it on are just some of the many things that will have to change to make downloading a justifiable option for consumers.

Filed Under: Columns

Other Opinion:

  • Online classes are not as effective as they seem

  • Athletes today face pressure from every angle

  • A strong March jobs report, but a slower path for new graduates

About Blane Singletary

You are here: Home / Opinion / Columns / Direct downloads are a game-changer

Other Opinion:

  • Online classes are not as effective as they seem

  • Athletes today face pressure from every angle

  • A strong March jobs report, but a slower path for new graduates

Follow us online

  • Facebook
  • Instagram
  • Twitter
  • YouTube

Optimist on Twitter

acuoptimist The Optimist @acuoptimist ·
22 Apr

NEWS: Students can now vote for the 2026 Mr. ACU and Miss ACU. The link to vote can be found through an email sent out by the Student Government Association.

Reply on Twitter 2046989639165042798 Retweet on Twitter 2046989639165042798 Like on Twitter 2046989639165042798 Twitter 2046989639165042798
acuoptimist The Optimist @acuoptimist ·
29 Mar

Sing Song 2026 Awards Class Division:

Overall Award:
1. Mixed
2. Seniors
3. Freshman White

Reply on Twitter 2038098756579508469 Retweet on Twitter 2038098756579508469 Like on Twitter 2038098756579508469 2 Twitter 2038098756579508469

Optimist on Facebook

The Optimist

3 days ago

The Optimist
Click the link in our bio to nominate a graduating senior for the Optimist to feature in our print issue. ... See MoreSee Less

Video

View on Facebook
· Share

Share on Facebook Share on Twitter Share on Linked In Share by Email

The Optimist

3 days ago

The Optimist
ACU’s Got Talent showcased student performers Tuesday at the Boone Family Theatre, featuring acts including singing, dancing and spoken word. Lois Botelua, freshman theatre major from Fort Worth, and pianist Peter John, freshman finance major from Park Row, took home the top prize for their performance of “The Visitor” by Sienna Spiro, earning a trophy and $500.To view the full photo gallery, visit acuoptimist.com or click the link in our bio. 📸: @leslie.lu.carrigan #acuoptimist #abilenechristianuniversity #studentlife ... See MoreSee Less

Photo

View on Facebook
· Share

Share on Facebook Share on Twitter Share on Linked In Share by Email

Videos

Optimist Newscast Feb. 28, 2024

Our top stories today include a recap of The Musical Comedy Murders of 1940, the ... [Read More…]

  • Optimist Newscast Feb. 21, 2024
  • Optimist Newscast Feb. 14, 2024
  • Optimist Newscast Jan. 24, 2024

Latest Photos

  • Home
  • About
    • Contact
    • Subscribe
    • Policies
    • Advertising Policy
    • Letters to the Editor and Reader Comments
  • News
  • Sports
  • Opinion
    • Columns
    • Editorials
  • Multimedia
    • Videos
    • Photo Galleries
  • Features
  • Advertise
    • Paid Advertisement
  • Police Log

© 2026 ACU Optimist · All Rights Reserved